Lead World Designer, Michael Hutchison and Mission Designer, Jason Ford share their insights into Tabula Rasa's newly redesigned instance, Magma Caverns. Each gives their own unique perspective on the changes and discuss both the physical design changes within the game from a world-building perspective as well as the changes to the game mechanics and missions point of view. Included in these Dev Diaries are some breathtaking screen captures from within Magma Caverns. You can read both Dev Diaries by heading over to any of these great sites!
Curse Gaming:
Dev Diary # 1, Michael Hutchison, Lead World DesignerDev Diary # 2, Jason Ford, Mission Designer
Ten Ton Hammer:
Tabula Rasa Dev Diary: Redesigned Magma CavernsWarcry Network:
Tabula Rasa: Two Looks at Magma Caverns