Six developers for Richard Garriott's Tabula Rasa took the time to share their thoughts with IGN on the art they helped create, plus shared some insight into related elements of the game.
Jonric: What are some elements, features or in-game experiences that have caught your attention, and why are they cool, fun, memorable or otherwise remarkable?Geoff Taylor; User Interface / Video Effects / Senior Artist
One of my most memorable moments in the game was when I ran over a hill and saw my first Stalker. I hid behind a rock, and just admired the spectacle. It was extremely intimidating. It was proud moment being a part of this team.
Head over the IGN to read the entire feature and to enjoy their exclusive Tabula Rasa images.