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Exclusive Interview with Mission Designer Wynne McLaughlin

MMORPGslave got an exclusive chance to talk to Tabula Rasa Mission Designer Wynne McLaughlin. Here is a look at what he had to say about working on the game.

I’m proud of how incredibly fun TR is to play! After two years of testing (and re-testing) missions, and playing the same content over and over, I still have a blast playing the game. I think that’s an amazing accomplishment. On a personal level, I’m proud of my “ethical dilemma” missions, and especially the “Penumbra” black ops mission arc, which started out as a simple idea and ended up becoming a major part of the game’s meta-story.

You can read the entire interview at MMORPGslave.